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Academy Programs Course List » Academy of Technology Course Descriptions

Academy of Technology Course Descriptions

INTRODUCTION TO NETWORKING TECHNOLOGIES
Grades 9 – 12, Credits 1.25-5.00
This course teaches the student to install, configure, upgrade, troubleshoot and repair personal computers. Students will learn basic knowledge of desktop and portable computers, printers and basic networking concepts. This course covers knowledge of safety and common preventative maintenance procedures. Course content is general and includes both the study of the theoretical aspects of computer and network operation and lab activities, which include creation of physical network connections and establishing communication between computers and other computer networks. Study also includes an introduction to NOS (network operaTing systems), such as Novell, Windows NT, and Linux. The course content serves as a foundation for future studies in the Information Technology field. Students completing this course will be prepared to pursue study and certification in areas such as: Cisco CCNA, Microsoft MCP and MCSE, Novell CNA, A+ and Network+. This course is a must for anyone interested in pursuing a career in any area of Information and Computer Technologies. (It is recommended that this course be taken prior to Cisco Networking Academy Discovery 1 or in conjunction with Cisco Networking Academy Discovery 2).
CISCO NETWORKING ACADEMY DISCOVERY (Part 1)
Grades 10 – 12, Credits 1.25-5.00
The CCNA Discovery curriculum covers computer networking in four sequential parts as it applies to practical networks that a student may encounter – from simple small home or office networks to more complex enterprise models. Students will learn the technical and software-based skills necessary to succeed in entry-level networking professions (ex. network installer, help-desk technician, pre-sales support technician, or network technician). Additionally, CCNA Discovery teaches necessary skills for acquiring two Cisco industry certifications, CCENT (Cisco Certified Entry Networking Technician) and CCNA (Cisco Certified Network Associate). Both courses utilize actual Cisco hardware, as well as industry-specific simulation software to create an authentic workplace experience for motivated student technicians. Cisco Networking Academy Discovery Part 1 covers semesters 1 and 2 of the CCNA Discovery curricula, including networking for home and small business (setting up a personal computer and operating system, troubleshooting network and internet connectivity sharing resources on a network, and configuring a wireless access point and client) and working at a small-to-medium business (installing, configuring and troubleshooting Cisco IOS devices, planning a network infrastructure, implementing basic WAN connectivity, and demonstrating proper disaster recovery procedures).
CISCO NETWORKING ACADEMY DISCOVERY (Part 2) (PRE-REQUISITE: CISCO NETWORKING ACADEMY DISCOVERY (Part I))
Grades 11 – 12, Credits 1.25-5.00
The CCNA Discovery curriculum covers computer networking in four sequential parts as it applies to practical networks that a student may encounter – from simple small home or office networks to more complex enterprise models. Students will learn the technical and software-based skills necessary to succeed in entry-level networking professions (ex. network installer, help-desk technician, pre-sales support technician, or network technician). Additionally, CCNA Discovery teaches necessary skills for acquiring two Cisco industry certifications, CCENT (Cisco Certified Entry Networking Technician) and CCNA (Cisco Certified Network Associate). Both courses utilize actual Cisco hardware, as well as industry-specific simulation software to create an authentic workplace experience for motivated student technicians. Cisco Networking Academy Discovery Part 2 covers semesters 3 and 4 of the CCNA Discovery curricula, including basic routing and switching in an enterprise business (configuring and troubleshooting switches, VLANs, WAN Links, and routing protocols – all utilizing the OSI model of network communications) and designing computer networks (gathering customer requirements, using those requirements to build custom networks catering to specific needs, implementing IP and resource-sharing in said networks, and upgrading Cisco IOS software in Cisco devices).
PC GRAPHICS 1
Grades 9 – 12, Credits 1.25-5.00
This full year course will expose students to the world of computer graphics. The course will focus on the principles, equipment, and skills used in advertising and computer graphic industries through hands-on computer work. Students will utilize computer programs such as Adobe Photoshop and Illustrator to create artwork and illustrations that can be incorporated into desktop publishing documents, and websites. This course will address topics such as computer imaging, typography, and layout and design in order to assure that students acquire knowledge and understanding of the visual and graphic arts fields.
PC GRAPHICS 2 (PRE-REQUISITE: PC GRAPHICS 1)
Grades 10 – 12, Credits 1.25-5.00
This full year course is a continuation of PC Graphics 1. The course will focus on the principles of art and design, color theory, typography, editorial/advertising design, promotional design, package design and branding/logo identity. Students will utilize computer programs such as Adobe Photoshop and Illustrator to create artwork that will be setup for print production and web respectively. Students will be introduced to more complex concepts and techniques of graphic design, illustration and digitized photographic manipulation. This course will offer students a more sophisticated approach to computer generated design at both the technical and intellectual level. (This course is highly recommended for students who may have an interest in careers in design such as: graphic design, interior design, editorial/publishing design, fashion design, package design, digital photography, illustration, and web design).
PC GRAPHICS 3 (PRE-REQUISITE: PC GRAPHICS 1 AND 2)
Grades 11-12, Credits 5.00
Advanced PC Graphics 3 is a comprehensive graphic arts & multimedia design course that enables students to develop a solid foundation in design principles and digital art techniques through the intensive study of basic design elements, fine art composition creation, aesthetic judgments and conceptual art theory using contemporary digital tools and mediums. This course is project based and students will have the opportunity to practice and utilize these skills for the layout and production of documents used in school flyers, school newspaper, school and community newsletters, promotional pieces (flyers, posters, t-shirt designs) for clubs and school wide events. Students will be strongly encouraged to participate, submit work, and take advantage of design scholarships and digital art exhibitions available throughout the year. (This course is highly recommended for students who may have an interest in careers in design such as: graphic design, interior design, editorial/publishing design, fashion design, package design, digital photography, illustration, and web design).
TELEVISION & VIDEO PRODUCTION 1 (PRE-REQUISITE: PC GRAPHICS 1)
Grades 10-12, Credits 1.25-5.00
TV and Video Production introduces the student to the complete process of writing, filming, and editing a television or video program. The student will use computer-based non-linear editing software to create full-length, broadcast quality scenes, shows, and mini-movies. The student will also learn the process of creating a television program from idea to final product. Other topics included in this course will be scriptwriting, storyboarding, how to correctly operate a digital video camera, lighting techniques, directing talent and camera operators, editing video into sequences that are composites of different takes, and finalizing a product onto a professional-quality tape or DVD. Approximately one half of the year will be learning pre-production techniques, and how to safely (and carefully) operate equipment. The remainder of the year will be project-based learning consisting of working both as an individual and in a group. Resources and “studio time” are limited and will require lab usage before and after school hours. Filming of scenes and events may also require students to participate in class related activities outside of regular school hours.
TELEVISION & VIDEO PRODUCTION 2 AND 3 (PRE-REQUISITE: TELEVISION AND VIDEO PRODUCTION 1)
Grades 11-12, Credits 1.25-5.00
The focus is on creating original content for MRHS TV, Manchester’s public, educational and government station. Class includes project-based learning, creating serialized television shows and short movies which spotlight community groups and organizations. Students will learn advanced editing techniques, use software to compliment non-linear based editing, utilize stop-motion techniques and special effects including green screen production.